The konquest mode is disappointingly bland, while these other two modes are at least amusing. These are the single-player konquest mode, which is a story-driven adventure puzzle kombat, a competitive Tetris-style puzzle game that's an unabashed homage to Capcom's Super Puzzle Fighter II Turbo and chess kombat, which is inspired by the classic computer game Archon. The strangest part about Deception is how it includes several completely off-the-wall modes, the likes of which you'd never expect from a fighting game. The new GameCube version of the game, released some months after Deception's debut on the PS2 and Xbox, lacks the earlier versions' most compelling feature-the ability to play online-but partly makes up for that (and lost time) with a couple of classic characters exclusively added to this roster. The latest in Midway's influential and long-running fighting game series, Mortal Kombat: Deception, picks up where 2002's Mortal Kombat: Deadly Alliance left off by featuring lots of new and returning fighters and a variety of surprising new modes of play.
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